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Tiled map editor
Tiled map editor











tiled map editor
  1. #Tiled map editor how to
  2. #Tiled map editor android
  3. #Tiled map editor code

Self.tilesetImages = (path)Īssert(self.tilesetImages, 'Couldn\'t load tileset images') Set this to whatever your tileset name is. Loads Tiled map files (.tmj) and displays them with sprites.įor _, layer in ipairs() do However, if you only have one tileset the mapping can be simplified to a -1 operation on the tile id which is what I do here. Note: that the tiled format has some relatively involved mapping from the tile id numbers in the tmj files to tile id numbers in tilesets. From here one could add things to support various Tiled features as needed. This isn't a drop-in "just works" thing but it is really small and not too opinionated so it can be a reasonable place to start if someone wants to use an isometric Tiled map.

#Tiled map editor how to

What's most useful here, I think, is the math in addSprites() which shows how to do the coordinate calculations. The device also doesn't have the performance to scroll the tilemap very well without a fair amount of extra work which isn't shown here (my game has a whole chunk load/unload system which keeps about 1 screenful of tiles in place at a time and even that just barely hits 30fps). This is a minimal class which doesn't support multiple layers or tilesets. The tileset is created using images named properly for use as an imagetable on the Playdate. This is loading an isometric Tiled map saved as a.

#Tiled map editor code

TilemapEditor.In case anyone stumbles on this thread while searching for "Playdate isometric Tiled loader" here is code I'm using in my game to do that. Since it's just a js file, you don't need to wait for it to rebuild every time you change it Inspect its code in the browser and it all there clear as a day.

  • Again it just uses vanilla javascript, no react, no webpack, no 1gb+ eaten by the node modules folder.
  • tiled map editor

    Thats right, one of the goals is to let you make maps on your phone. Responsive interface that scales all the way down to a portrait mode smartphone.

    #Tiled map editor android

    The other available options can not run on android or ios. Thats true, it's a single js+css file with no external dependencies!

  • No build process required, no webpack, no transpiling.
  • It has been designed to be a module, which you can plug in your project easily.
  • Can be used by other js projects/web apps/websites.
  • Tilemap-editor is 30kb as of the time of writing this. Other tilemap editors are 60-100+ mb and require installation. While I am a big fan of Tiled and LdTk, for my case I was looking for something that neither had: The random tile brush can also use animation frames to place a random frameīut Todor, why are you making another tilemap editor with all these other ones out there? It also scales all the way down to a smartphone screen in portrait mode Multiple tilemaps and tilesets are supported in one file/session
  • Paint tool modes (line, square, circle,etc).
  • Easy I/O api that lets you transform and save data with ease.
  • Responsive interface (scales down to portrait mode on mobile).
  • Paint tool, Pan tool, eraser tool, Bucket fill tool, Random tile tool, Pick tile tool.
  • Resizable tilemap - non destructive too.
  • Export boilerplate code for kaboomjs (wip).
  • Tilemap layers (as many as you like) with opacity and visibility.
  • Tileset meta-data editing (Assign tags to tiles, automatic assignment of symbols to tiles).
  • Multi-tile selection and painting (drag select multiple tiles from the tileset).
  • TileMap Editor is a fat-free tile map editor with zero dependencies and a scalable, mobile-friendly interface. I plan to make this a simpler process in the future if there is enough interest. Finally copy the gist's ID and then append the gist=yourGistId to the tilemap-editor url. Or alternatively just upload the file to a gist. To store a tilemap in a gist, export it with file>downloadjson file, open the file and copy its contents, then paste them into a gist. The gist=ID at the end tells tilemap-editor to load the timap data (which also has the tilesets in it) from a gist at github with the same id in its url:

    tiled map editor

    In the same way you can also store your tilemaps in github gists! The imgur=ID at the end tells tilemap-editor to use as tilesets an imgur uploads gallery with the same id in its url: You can use the pwa as a way of sharing a demo of tilesets and tilemaps you have created! The online demo is an installable pwa, which has as a goal to demonstrate integration of the editor in other projects.













    Tiled map editor