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Obviously he’s just having some fun by taking advantage of the App Store buzz, not scamming. 10, 2014, well after the paid version launched in December 2012.
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Talo Games’ developer, who was recently interviewed by Israeli blog Geektime, released his free version of the Red Ball game on Feb. This is the same developer behind a number of titles, including most recently, the hilarious “Flappy Bird” parody, “Flying Cyrus,” involving Miley Cyrus’s head and several wrecking balls. The GameSalad template in question is called “Red Bouncing Ball Spikes.” It’s a simple game that would appeal to those looking to ride the “Flappy Bird” wave by exploring other iOS titles that don’t require a lot of cognitive overload, but are rather designed to let you just start playing.Īs of February 14, the free version of the game, created by “ Talo Games,” had reached the No. 2 different developers get the same game template. Industry insiders noticed this was happening earlier this month, though word has spread further as the apps climbed higher and higher in the charts. And more importantly, how did that paid app keep climbing the charts, earning a developer who’s clearly a well-known scammer, a lot of money? No, I’m not talking about “Flappy Bird” (well, maybe that too), but rather how on earth two different developers used a $10 GameSalad template to send their respective apps - one free, and one paid - into the App Store’s top charts.

I've done so, it's a well-organized site.
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Review the template for instructions on how to use. Use this Pages template to track the assets you have used. You must keep track of what assets you use. If you are not sure about how an asset is being made available: ask me.

I encourage you to simply make use of Creative Commons-licensed or public-domain (free) material. For more on this, see About Copyright on this website. However: you must limit that use to 10% of the total assets used in your game, and you must, of course, cite the source of your work. If you wish to use copyrighted material in your work: purchase the assets you use (and produce a receipt proving the purchase was made).

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This allows you (depending on various license types) to remix, tweak, and build upon the material provided.
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Music, artwork, software – many different types of valuable media – is sometimes distributed under a Creative Commons license. However, your game does need to be appealing: something that, all things being even, someone would want to play. You are not expected to create your own art, sound effects, or music assets for your GameSalad signature assessment. Art - sound effects - music - every gamer knows that the quality of these things - called “assets” in the game developer world - can make or break a game.
